Soonjae Kwon

I build AI systems,
then measure what
they change.

My research uses generative AI to address societal questions on digital platforms, combining econometric causal inference with deep learning methods such as generative and explainable AI.

I teach AI Business Strategy at KAIST and build applied AI at Impact AI, where the same ideas have to work in production.

Soonjae Kwon, upper-body portrait in a charcoal suit
Now  KAIST · Impact AI
i.What I do
01

The Researcher

I analyze large-scale behavioral data from live platforms and use causal inference to measure what generative AI changes in user behavior: who people match with, what they watch, how they learn.

Information Systems · Gen AI
02

The Educator

At KAIST I teach AI Business Strategy to business school students. Earlier I taught Analytics Programming and Text Mining at UNIST, with course ratings of 4.8 and 4.7 out of 5.

KAIST · Adjunct Professor
03

The Builder

At Impact AI I lead AI engineering for advertising automation. Before that I worked on five funded projects, including a demand forecasting SaaS, an advertiser and influencer matching engine, and a 3D asset classification model.

Impact AI · Senior Researcher
ii.Education
iii.Experience
iv.Research
Journal papers
More, Shorter, Newer? How Monetization Reshapes Creator Strategy on YouTube Shorts
Soonjae Kwon, Kitae Kim, Sung-Hyuk Park · Internet Research, 2026SSCI Q1 · IF 7.2
When creators start getting paid, what do they make?
Abstract

Purpose. This study examines the causal impact of YouTube Shorts' ad-revenue sharing policy on creator production strategies in the short-form video creator economy.

Design. Using 36,507 videos from 342 top global channels, we employ a regression discontinuity in time design. Computer vision techniques measure four attributes of each creator's production strategy: output volume, video length, editing pace, and content novelty.

Findings. The policy drove an immediate reduction in video length without expanding output volume, consistent with substitution toward cheaper per-unit configurations rather than output scaling. Entertainment creators shortened their videos most sharply, while informative creators slowed their editing pace to preserve comprehension. Long-type creators pursued per-unit cost reduction, while short-type creators invested in content novelty.

Implications. The quantity-expansion result from low-marginal-cost user-generated content settings does not extend to high-marginal-cost production, where incentives reallocate effort within existing output rather than expand it. A uniform monetization policy does not produce uniform outcomes.

Earlier versions

KrAIS Summer Workshop 2023, Seoul.

Links
Beyond Homophily: AI-Driven Analysis of Facial and Personality Similarity Preferences in Online Dating
Soonjae Kwon, Junkyu Jang, Sung-Hyuk Park · Computers in Human Behavior, 178, 2026, 108906SSCI Q1 · IF 12.2
Do opposites attract, or do we swipe on ourselves?
Abstract

Online dating platforms increasingly mediate human connection, yet the mechanisms by which users evaluate subjective traits like appearance and personality remain underexplored. To investigate these preference dynamics, this study applies AI-driven methods to a dataset of 506,014 interactions from 41,441 users on a major heterosexual dating platform in South Korea. By employing computer vision and large language models to quantify facial and personality similarity, our mixed-effects analysis reveals a significant gender asymmetry: women prefer facial similarity (homophily), whereas men exhibit a preference for facial dissimilarity (heterophily). Furthermore, personality preferences are found to be context-dependent; a partner's socioeconomic status moderates the demand for similarity, amplifying the preference for women while attenuating it for men in upward evaluation contexts. These findings offer actionable implications for the design of matching systems, suggesting that preferences in digitally mediated environments function as adaptive strategies shaped by gender and contextual cues.

Links
Beauty vs. Vibe: Deconstructing Visual Appeal in Online Dating with Large Multimodal Models
Junkyu Jang, Soonjae Kwon, Sung-Hyuk Park · Computers in Human Behavior, 173, 2025, 108792SSCI Q1 · IF 12.2
What makes a profile photo actually work?
Abstract

Online dating has become a social infrastructure, with over one-third of marriages originating from digital platforms. Despite its significance, our understanding of how users form impressions and make matching decisions remains limited. This study addresses this gap by proposing and testing a "Two-Pathway Heuristic Model" of impression formation, arguing that users evaluate profiles via two parallel pathways: an immediate, affective assessment of facial attractiveness and a more inferential assessment of social attractiveness (or vibe). Using data from 10,619 users on a major heterosexual dating platform in South Korea, we leverage a Large Multimodal Model (LMM) to quantify facial attractiveness and social attractiveness, decomposing the latter into its key components: social, economic, and cultural capital. Through econometric analyses, we examine both the independent and the interaction effects of these two pathways on matching success. Our findings reveal that while both facial attractiveness and social attractiveness are strong predictors of matching success, the effect of facial attractiveness is particularly decisive for male profiles. Furthermore, our analysis uncovers significant negative interaction effects, suggesting that when a user's facial attractiveness is already very high, adding strong signals of social or cultural capital yields diminishing returns. These results offer novel insights into the non-linear patterns of impression formation in digital environments and provide practical implications for both users and platform designers, suggesting a need for interfaces that showcase multi-dimensional aspects of identity beyond physical appearance.

Links
Working papers
VISAGE: Designing AI Artifacts for Dynamic Self-Presentation on Matching Platforms
Soonjae Kwon, Sung-Hyuk Park, Gene Moo Lee, Dongwon Lee · in preparation for MIS Quarterly
Can AI design a better you?
Abstract (current draft)

Online matching platforms constrain users to static profiles, producing a mismatch between the idealized self a user presents and the heterogeneous preferences of potential partners. Drawing on self-discrepancy theory, we conceptualize this mismatch as an interpersonal gap between one's presented self and what each partner desires to see, with AI serving as a mediator to resolve it. Following the design science perspective, we propose VISAGE, an AI system comprising two artifacts grounded in distinct human-AI collaboration principles. The augmentation artifact selects optimal images from users' existing assets, whereas the assemblage artifact generates new images tailored to individual partner preferences. Using data from a major online dating platform, we evaluate VISAGE at both the user and platform levels. At the user level, model-predicted ratings suggest that both artifacts improve attractiveness ratings. Their relative effectiveness varies with partner-preference heterogeneity and user impression management skill. At the platform level, agent-based simulations suggest that VISAGE enhances matching efficiency and reduces inequality in matching opportunities, although optimal deployment strategies depend on the platform's recommendation algorithm.

Earlier versions

WITS 2024, Bangkok · ICIS 2022, Copenhagen · WITS 2021, Austin.

Links
Utility Without Loyalty: The Decoupling of Generative AI Performance and User Retention in Digital Platforms
Soonjae Kwon, Yeolib Kim, Youjung Jun, Seung Hyun Kim, Sung-Hyuk Park · in preparation for Information Systems Research
Can an AI instructor teach as well as a human?
Abstract (current draft)

Online learning platforms have begun to replace human instructors with AI-generated instructors that present complete courses on screen. Whether this substitution supports actual learning behavior remains unsettled, because instruction bundles two different resources: the transmission of knowledge and the provision of emotional support. Drawing on mind perception theory, we propose that AI instruction fails selectively where learning consumes a feeling mind, and that it reaches learners through two separable representation layers: an identity cue that changes who learners believe the instructor is, and an embodied artifact that changes what learners see and hear. We examine this account with behavioral records from a large online learning platform (11,800 user–lecture observations from 2,784 matched users) and a three-condition randomized experiment (N = 298). In the field, the average AI–human difference in lecture completion was indistinguishable from zero, but the difference was 10.9 percentage points more negative in affective than in cognitive courses. In the experiment, labeling an otherwise identical human-delivered video as AI left perceived naturalness intact but reduced relational appraisals of the instructor and willingness to pay (−29%), whereas replacing the video with an embodied AI artifact lowered every appraisal.

Earlier versions

CIST 2024, Seattle.

Conference proceedings
Adaptive Hotel Rate Prediction Using External Data: A Competitor-Driven Approach
Jungwoo Kim, Soonjae Kwon, Sung-Hyuk Park · Proceedings of the 58th Hawaii International Conference on System Sciences (HICSS), 2025
Summary

Smaller independent hotels lack the occupancy data that large chains use for dynamic pricing. The paper proposes CAMP (Competitor-based Accommodation Market Pricing), which identifies competitors through hierarchical clustering and predicts rates from competitor prices and external signals such as regional search trends, weather, and economic indicators.

Links
Learning Faces to Predict Matching Probability in an Online Matching Platform
Soonjae Kwon, Sung-Hyuk Park, Gene Moo Lee, Dongwon Lee · Proceedings of the 43rd International Conference on Information Systems (ICIS), 2022
Abstract

With the increasing use of online matching platforms, predicting matching probability between users is crucial for efficient market design. Although previous studies have constructed various visual features to predict matching probability, facial features, which are important in online matching, have not been widely used. We find that deep learning-enabled facial features can significantly enhance the prediction accuracy of a user's partner preferences from the individual rating prediction analysis in an online dating market. We also build prediction models for each gender and use prior theories to explain different contributing factors of the models. Furthermore, we propose a novel method to visually interpret facial features using the generative adversarial network (GAN). Our work contributes the literature by providing a framework to develop and interpret facial features to investigate underlying mechanisms in online matching markets.

Links
v.Projects
Strategies for Utilizing Generative AI in Digital Platforms for a Sustainable Society
National Research Foundation of Korea · September 2024 – February 2026
Funding

₩30,000,000

Role

Principal investigator

What I did

I analyzed the effects of generative AI adoption on digital platforms and derived utilization strategies from the results.

Development of Intelligent Accumulation and Sharing Platform for Digital 3D Assets
Korea Creative Content Agency · April 2023 – December 2025
Funding

₩140,000,000

Role

Lead research associate

What I did

I developed the deep learning model that classifies 3D assets for the accumulation and sharing platform.

SaaS Development for AI-Driven Demand Forecasting Using Deep Learning
Seoul Business Agency · August 2022 – July 2023
Funding

₩56,800,000

Role

Lead research associate

What I did

I developed the deep learning demand forecasting model and prepared it to run as a SaaS service rather than a one-off analysis.

Digital Innovation Capability Assessment and Activation Strategy for MCST
Ministry of Culture, Sports and Tourism · April 2022 – September 2022
Funding

₩30,000,000

Role

Lead research associate

What I did

I developed the assessment tool that measures the ministry's digital innovation capability.

Deep Learning-Based Advertiser-Influencer Matching Engine Development
REVU Corporation · December 2020 – November 2022
Funding

₩102,000,000

Role

Research associate

What I did

I analyzed the advertising data and developed the matching engine that pairs advertisers with influencers.

vi.Service & Awards
Academic service
  • Program committee
    WITS 2025, 2026 · KrAIS Summer Workshop 2023
  • Journal reviewer
    Decision Sciences · Information Systems Frontiers
  • Conference reviewer
    ICIS · CIST · WITS · HICSS · PACIS · KrAIS Summer Workshop
Awards and honors
  • NRF Research Grant
    National Research Foundation of Korea · 2024 – 2026
  • Travel Research Grant
    KAIST College of Business · 2023
  • KAIST Outstanding Thesis Award
    KAIST College of Business · 2022
  • Sim Hong-Ku Scholarship
    KAIST Department of Chemistry · 2019
  • KoSEA Social Entrepreneurs Program
    Korea Social Enterprise Promotion Agency · 2018 · ₩30,000,000
  • Runner-Up, KT&G Startup Camp
    2018 · ₩20,000,000
  • National Science & Technology Scholarship
    Korea Student Aid Foundation · 2015 – 2018
vii.Contact

Open to research ideas, lectures, and collaborations.
Email is the best way to reach me.